Rendering V-Ray for Modo projects with RenderStreet
RenderStreet supports rendering V-Ray for Modo projects, both still images and animations. Our system automatically distributes the render to multiple render nodes for a faster delivery. In order to start a V-Ray for Modo render on our farm, please ...
How to render a Modo file on RenderStreet
On RenderStreet, a render is called a 'job'. The name applies to both still images and animations, and this article will show you how you can create jobs on our farm. There are several ways to launch a job: - With the RenderStreet Modo plug-in - From ...
Using Irradiance Cache with Modo on RenderStreet
When rendering Modo projects with RenderStreet, we support precalculating the irradiance cache. This allows the animation renders to be flicker free. You don't need to change your project in any way for this to work, all the changes are being done ...
Texture baking in Modo
Important: Texture baking is supported only when rendering with Modo 11.1v1 or newer. Currently, texture baking in Modo works only for output baking mapped to render outputs. In order for such an item to be baked on RenderStreet, please set it up ...
Using external files (MDD, Alembic) with Modo
MDD and Alembic cache files are supported on RenderStreet. Normally, they should be collected by Modo during the consolidate process and added to the 'imported_images' folder along with all other assets. In some cases, though, they are not. If your ...