How to Render a Blender file on RenderStreet

How to Render a Blender file on RenderStreet

On RenderStreet, a render is called a 'job'. The name applies to both still images and animations, and this article will show you how you can create jobs on our farm.

In order to launch a job, you will need a positive credits balance (for on-demand rendering), or an active RenderStreet One subscription.

There are three ways to launch a job: with our plugin, from a file uploaded on FTP or directly on our site, and with the API. Let's take them one at a time:

1. Using the plugin. 

The Blender add-on can be downloaded from this page in your RenderStreet account.

Please see the dedicated article in our knowledge base for details about using the add-on to send renders to our farm.

2. From a file uploaded on FTP or transferred from Dropbox / Google Drive / Microsoft OneDrive

FTP uploads are recommended for larger productions, as they have a few advantages over regular (HTTP) uploads:
  • you can replicate your local folder structure in your RenderStreet FTP account. Please note that this requires that your entire project is located in a master folder and that you use relative paths for all dependencies inside the project. The 'main' folder can contain any number of subfolders
  • you can use an FTP client with 'resume' support to upload the files. This helps if you have a slower or unreliable internet connection
  • if you change a resource file (library, texture, etc), you can reupload only that file
Instructions for FTP upload can be found here.

Transferring files from Dropbox/Google Drive/Microsoft OneDrive. If your project is already uploaded in your cloud account, you can transfer it directly from there to our server. As this is a server-to-server transfer, it's significantly faster compared to a regular upload. The procedure for connecting your account and transferring the files is described in this article. Once the files are transferred, they will be available in the FTP files list on our server and you can continue the job creation process.  

After uploading your files, log in to your RenderStreet account on our site. Then click the 'New job' button from the left top corner of your interface. In the new page, look for the section with the title 'File from RenderStreet FTP or Cloud'


The list will contain all folders in your FTP account. Click on the folder containing your file (in this case 'STANDALONE-PROJECT-2'). The list will expand to show its contents. Select the .blend file you need to render (in this case 'project-2.blend'). The selected file will be highlighted in dark blue. All the files and folders that will be sent to the rendering machines will be highlighted in light blue. Make sure all your dependencies are there, then click on 'Select file'.

A new page containing several sections will open. 
The first section contains the job settings. You can change the job name and confirm the detected render engine and software for your project.

The second box on this page contains the rendering settings. Note that these vary based on the render engine used in your project and also on the selected render plan (on-demand or RenderStreet One).

You can alter all the parameters in this box. The settings from this page will override the existing settings in your file.

The splitting function is only available for still images and allows rendering a single image on several machines simultaneously. However, it comes with a few limitations:
  • compositing will be disabled. This includes file output nodes as well
  • it isn't available if you select 'Multilayer EXR' as an output format
Also, for optimal results, only use this function for images that are taking over an hour to render on our farm.


The 'alpha channel' button only appears for output file formats that allow it (e.g. PNG).
Please note that, although it's not present here, our system takes into account the 'square samples' setting in your file. If that option is set, the number of samples you enter in this box will be squared (e.g. 100 will become 10,000). 

Once you are satisfied with all the settings in this page, you can press the 'Launch job' to start rendering. If you wish to only save the job for rendering at at later time, you can press 'Save for later'. In this case, you will have to manually start the render as desired.

3. Upload a file on HTTP

This method is similar to the one described at point 2, except that the file is uploaded directly on our website. 
From the 'New job' page, use the 'Select a file' button from the top-level section.

Select the file and it will be uploaded. After that you will be redirected to the settings page, as described at point 2. 

Please remember that the file needs to be packed or archived. For more details on how to prepare the files for upload see this page.

4. Using the API

At RenderStreet we have an API you can use to start your jobs with just a few lines of code from your application (shot management application, queue management application or any custom software). We can also provide integration services in some cases. 

Contact us to get more information about the API

5. Cloning a job

Once a file has been uploaded, through any of the above methods, you can render several jobs from the same file. This is especially useful if you want to render a low-res preview before the final render, or if you need to render several frame ranges separately. 
To start another job from an uploaded file, use the 'clone an existing job' box. Select the job that you need to clone and press the 'Clone job' button. 



    • Related Articles

    • How to render a Modo file on RenderStreet

      Starting a new render from your Modo file On RenderStreet, a render is called a 'job'. The name applies to both still images and animations, and this article will show you how you can create jobs on our farm. There are several ways to launch a job: - ...
    • RenderStreet One monthly plan FAQ

      This FAQ refers exclusively to the RenderStreet ONE program. For questions related to our pay-per-use program, please see our general knowledge base. I've just signed up, why am I being charged $1? For each user that signs up for the RenderStreet ONE ...
    • Using the monthly plan RenderStreet ONE

      RenderStreet ONE is our flat fee rendering program, which allows unlimited rendering for a single monthly fee. This article will explain how the RenderStreet ONE interface works and how you can use it to render your jobs. 1. Subscribing. RenderStreet ...
    • How baking works with Blender on RenderStreet

      In Blender, you can apply multiple physics attributes to objects. Some of them need baking in order to work. Please read below for the specific instructions for each type of baking and don't forget to read the important notes at the end of the ...
    • How to pack your Blender file for uploading

      You can upload your files to RenderStreet either packed or unpacked. Read below for instructions applicable to each case. These instructions only apply if you wish to upload the project manually, via FTP, cloud transfer or directly to our website. If ...