RenderStreet ONE is our flat fee rendering program, which allows unlimited rendering for a single monthly fee. This article will explain how the RenderStreet ONE interface works and how you can use it to render your jobs.
RenderStreet ONE coexists with your regular RenderStreet account, and in order to use RenderStreet ONE you must have a regular account. If you don't have an account already, one will be created for you during signup.
To subscribe to RenderStreet ONE, please go to this page
. You will need a valid credit card in order to sign up, and we will charge you $1 to confirm your card and to begin your trial period.
2. Managing the subscription.
The RenderStreet ONE subscription management page can be accessed from the right-hand menu by clicking the 'Subscription Settings' link. This page allows you to subscribe to the monthly plan, to adjust the desired options (increase times per frame or the rendering speed) and also to cancel the subscription.
3. Launching a job in RenderStreet ONE.
Once you have subscribed to RenderStreet ONE, all jobs will be launched by default with the monthly plan. This applies both to jobs launched from the web interface, and to the jobs launched with the plugin. There are a few cases though in which a job will be launched with the on-demand plan instead:
- Blender jobs that are using a type of bake that needs to be done on RenderStreet will go on the on-demand plan by default . As baking is not supported on RenderStreet One, you'll have to either do the bake on your own machine, or with the on-demand plan. You can learn more about using the monthly plan with projects that need baking in this article.
- Jobs that are using multilayer output will also start by default with the on-demand plan
- Jobs that are using a render engine not supported on the One plan will also launch with the on-demand plan. At this moment, Eevee, LuxRender, VRay and Modo mPath are not supported on One.
All the regular operations: uploading a file, rendering progress and downloading the file are identical to the On-demand service operation.
Once the subscription is activated in an account, a new option becomes available when launching a render from our web interface. This option allows selecting the plan to use when launching the render:
4. Jobs that go over the maximum allowed render time.
RenderStreet ONE has a time limit for rendering still frames and animations. Please see the RenderStreet ONE FAQ
for more details.
If a frame goes over the maximum allowed time, it will be canceled. If the job is a still frame, the entire job will also be canceled. If the job is an animation and 5 frames from it are canceled, the entire job will be canceled. To complete a render that has been canceled, there are a number of available options:
- Add a time extender option to the subscription, or
- Clone the job and launch it on the On-demand service, or
- Optimize the file to render in less time and re-launch it using RenderStreet ONE
5.Moving a job to RenderStreet On-demand.
If you are rendering an animation using RenderStreet ONE and notice that frames are being canceled for being too long, or need to complete the render faster, you can move the job to the On-demand service. The job details page has a button that allows you to perform this operation. Please note that by doing that, you will be charged the normal On-demand hourly price for the frames of that job. Any frames that have been canceled will not be rendered again automatically at this point. You can however clone the job and select those frames to be rendered again using the On-demand service.
Moving a job to the On-demand service is possible only if the job is still in the 'Processing' status. Once moved, the job cannot be moved back to RenderStreet ONE.
If the job is a still frame or has been already canceled, you can clone it and force it to render on the On-demand service. In order to do that, clone the job normally and select the on-demand plan from the 'Choose render plan' drop-down in the job adding interface, in step 2.
6. Projects that need baking
The RenderStreet One doesn't include support for baking projects. If you need to render a project that uses baking on your RenderStreet One subscription, there are two ways to accomplish this:
Do the baking using the on-demand service, then clone the job and launch on RenderStreet One, or
Do the baking on your local machine and upload the bake cache with the project. We recommend using FTP for this operation