The RenderStreet One plan doesn't support baking. However, projects that need to be baked can be rendered with RenderStreet One.
The simulations need to be baked first, as described in this article
. After that, there are two ways to upload the project and the bake cache files:
1. By using our plug-in. The plug-in will collect all project assets, including the bake caches, and will upload them to our farm automatically.
2. Manually, using FTP
or cloud transfer
to our server. For the bakes that are saved in the .blend file, please observe the instructions in the article mentioned above. For the bakes that are saved separately, please do the bake and upload the bake cache with the main .blend file to our server. You can find below an example of how to do this process for a smoke bake. The process needs to be done for all smoke domains:
- uncheck the "use lib path" checkbox
- check the "external" checkbox
- use a relative path in the "File name" field, such as //smoke_cache
- upload both the .blend file and all bake folders generated via FTP, in a folder created in your RenderStreet account FTP root
Important: In order to launch projects that need baking using the monthly plan, the 'Do not bake on RenderStreet' box needs to be checked.
Using the monthly plan RenderStreet ONE
RenderStreet ONE is our flat fee rendering program, which allows unlimited rendering for a single monthly fee. This article will explain how the RenderStreet ONE interface works and how you can use it to render your jobs. 1. Subscribing. ...
RenderStreet One monthly plan FAQ
This FAQ refers exclusively to the RenderStreet ONE program. For questions related to our pay-per-use program, please see our general knowledge base. I've just signed up, why am I being charged $1? For each user that signs up for the RenderStreet ONE ...
Texture baking in Blender
Texture baking is supported on RenderStreet, via the BakeTool add-on developed by Cogumelo Softworks. We chose to support texture baking in this format since we believe that the BakeTool simplifies the process for you and makes it easier to organize ...
How baking works with Blender on RenderStreet
In Blender, you can apply multiple physics attributes to objects. Some of them need baking in order to work. Please read below for the specific instructions for each type of baking and don't forget to read the important notes at the end of the ...
3rd party Blender plug-ins / add-ons compatibility with RenderStreet
1. Plug-ins supported automatically Starting with Blender 2.80, we have added automatic support for a number of popular plug-ins. The list of supported plug-ins is visible in the process of launching a job from our Web interface, in the "Optional ...