Using MDD, PC2, VDB and Alembic cache files with Blender on RenderStreet
MDD, PC2, VDB and ABC cache files are supported on RenderStreet. Because they are not packed in the blend file and our plugin doesn't pack them either, you'll need to upload them on RenderStreet separately.
In order to upload the .mdd files, you'll need to reference them using relative paths and upload them in the same folders as the .blend file. For example, you can have this structure for the project:
- project folder
In the structure above, you'll just need to refer the files using this path: //cache_files_folder/file1.mdd , //cache_files_folder/file3.pc2 , //cache_files_folder/file2.abc etc. Then just upload the top level project folder ("project folder" above in this case) to our service.
For uploading there are 3 options:
- Zip the entire folder and upload via the "add render job page". You'll receive an error message saying that we were not able to find the blend file in the archive. In the process, the archive will get unzipped and then you'll be able to find the uploaded folder at the bottom of the page, in the FTP files section.
- Via Dropbox or another cloud storage account.
- Via FTP.
Using external files (MDD, Alembic) with Modo
MDD and Alembic cache files are supported on RenderStreet. Normally, they should be collected by Modo during the consolidate process and added to the 'imported_images' folder along with all other assets. In some cases, though, they are not. If your ...
Using alembic caches in Blender
When using Alembic files with Blender, please follow these steps to make sure they are set up correctly: 1. On your computer, copy the abc files in the same folder as the .blend file 2. In the blend file, locate each modifier that uses alembic and ...
Using RenderStreet One with projects that need baking
The RenderStreet One plan doesn't support baking. However, projects that need to be baked can be rendered with RenderStreet One. The simulations need to be baked first, as described in this article. After that, there are two ways to upload the ...
How baking works with Blender on RenderStreet
In Blender, you can apply multiple physics attributes to objects. Some of them need baking in order to work. Please read below for the specific instructions for each type of baking and don't forget to read the important notes at the end of the ...
RenderStreet One monthly plan FAQ
This FAQ refers exclusively to the RenderStreet ONE program. For questions related to our pay-per-use program, please see our general knowledge base. I've just signed up, why am I being charged $1? For each user that signs up for the RenderStreet ONE ...