Rendering stereoscopic images in Blender
Starting with version 2.75, Blender has official support for creating stereoscopic images. When rendered from the Blender interface, clicking 'Save image' saves both the left and the right eye images automatically. However, when rendering the image on our farm, a small change is needed to get both images: just route the output through a file output node. When the render is finished, you will find both right eye and left eye files in the 'Download all' archive.
Important: please remember that activating the splitting function for still images disables the compositor and the output nodes. As a result, this function is not compatible with stereoscopic images created with file output nodes.
How to Render a Blender file on RenderStreet
On RenderStreet, a render is called a 'job'. The name applies to both still images and animations, and this article will show you how you can create jobs on our farm. In order to launch a job, you will need a positive credits balance (for on-demand ...
How baking works with Blender on RenderStreet
In Blender, you can apply multiple physics attributes to objects. Some of them need baking in order to work. Please read below for the specific instructions for each type of baking and don't forget to read the important notes at the end of the ...
3rd party Blender plug-ins / add-ons compatibility with RenderStreet
1. Plug-ins supported automatically Starting with Blender 2.80, we have added automatic support for a number of popular plug-ins. The list of supported plug-ins is visible in the process of launching a job from our Web interface, in the "Optional ...
How to pack your Blender file for uploading
You can upload your files to RenderStreet either packed or unpacked. Read below for instructions applicable to each case. These instructions only apply if you wish to upload the project manually, via FTP, cloud transfer or directly to our website. If ...
Pink or black textures in your Blender project
If one or several textures in your render appear pink, it means that the respective textures couldn't be loaded by Blender when rendering your file. This is a situation can be fixed in 100% of cases, and here are some steps that will help in ...