Rendering Blender projects that have high memory requirements

Rendering Blender projects that have high memory requirements

In some cases, a project may require more memory than available on the machine it's rendering on. If you see a message indicating this for one of your RenderStreet jobs, there are a few solutions you can apply in order to complete the render:

1. Reduce the memory requirements for the project.


There are a number of factors that can increase the memory usage for Blender projects. The most common ones are the following:

a. Subdivision / microdisplacement usage. If you are using subdivision or microdisplacement, try lowering the amount used for your geometry, or turn it off if possible. Also check the "Max subdivisions" settings in the "Render Properties" section.

b. Large textures. If you are using very large, very high-resolution textures and they are not necessarily needed by the final resolution in which you are rendering the project, consider replacing them with smaller, lower-resolution ones

c. Hair BVH. If you are using hair BVH for your project, turn it off to reduce the memory footprint of the project.

2. Move the project to a server that has more memory available


a. If you are using the monthly plan RenderStreet One, switch the job to our on-demand plan instead. The servers used for the monthly plan have 64 GB of RAM, and the servers used for the on-demand plan have up to 256 GB of RAM. Switching the job to the on-demand plan will make more memory available for the render in order to complete it.

b. If you are using the on-demand plan and you encounter this message, contact us so we can manually assign the render to a machine with enough memory to complete the render. 


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