When 'Frame grouping' is selected in the interface, the system allocates a sequence of frames to a render node, instead of a single frame at a time. Activating this feature can significantly decrease the render time (and costs) for projects under certain circumstances. We recommend activating this option in two specific cases:
1. When the project has very short frames (under two minutes per frame).
2. When the project is very complex and has a very long load time (the stage before starting the render)
The number of frames in a group should be set depending on the render time per frame. For very fast frames (2-3 seconds per frame), the group size can be set up to 50 frames. For longer frames (up to 2 minutes per frame), we recommend a maximum of 10 frames per group. For longer projects (over 5 minutes per frame), we recommend a maximum of 3 frames per group. Setting a too large number of frames in a group can negatively impact the delivery time in case of errors or crashes at the 3D software level.
Important: We recommend running a few tests with frame grouping before launching the final render. In some Blender versions there are bugs that cause incorrect frame updates when using frame grouping (for instance motion blur being applied only to the first frame in a group, or rigs not updating correctly)
How baking works with Blender on RenderStreet
In Blender, you can apply multiple physics attributes to objects. Some of them need baking in order to work. Please read below for the specific instructions for each type of baking and don't forget to read the important notes at the end of the ...
Launching renders using the RenderStreet Modo plug-in
The Modo plug-in allows launching a render on RenderStreet with only one click. Please follow the instructions below to get started. First, download the plug-in from this page and install it, following the instructions from the same page. The plug-in ...
Black main output in Blender
In some instances, a render on the farm turns black (the main render output), while it apparently works on your local machine. This situation is in the majority of cases caused by the way the project is set up. Also, it's important to note that this ...
RenderStreet One monthly plan FAQ
This FAQ refers exclusively to the RenderStreet ONE program. For questions related to our pay-per-use program, please see our general knowledge base. I've just signed up, why am I being charged $1? For each user that signs up for the RenderStreet ONE ...
Using the monthly plan RenderStreet ONE
RenderStreet ONE is our flat fee rendering program, which allows unlimited rendering for a single monthly fee. This article will explain how the RenderStreet ONE interface works and how you can use it to render your jobs. 1. Subscribing. ...