3rd party Blender plug-ins / add-ons compatibility with RenderStreet

3rd party Blender plug-ins / add-ons compatibility with RenderStreet


We support the majority of 3rd party add-ons for Blender. Read on for more details about how it works.

1. Plug-ins supported automatically

Starting with Blender 2.80, we have added automatic support for a number of popular plug-ins. The list of supported plug-ins is visible in the process of launching a job from our Web interface, in the "Optional plugins" section, with their corresponding versions:



If your project uses one of the plug-ins that are available through this method, our system will detect it and pre-check the corresponding box in the list. In case the automatic detection doesn't work (for instance, because of a different plug-in version) you can manually check the plug-in from the list. All the checked plug-ins will be loaded with your project at render time.

The plug-ins supported automatically on our farm at this moment are:

- FLIP Fluids 

- Animation Nodes

2. Plug-ins supported through other methods

The plug-ins that are not supported automatically will still work on RenderStreet. Most 3rd party plug-ins are working out of the box and no changes are necessary to the project. The only prerequisite is that your RenderStreet account has scripts support enabled - by default, all new accounts have this feature disabled, for security reasons. You can verify this by trying to launch a job from our Web interface - you can just save a new cube and upload it, will only take a minute. In the second step of adding a job, where you set the rendering settings, you'll see a yellow warning box if your script support is disabled. If it is, and you need scripts, please get in touch and we'll help.


If you are using a plug-in that doesn't work out of the box, we can assist in making the necessary changes to make it compatible with our farm.

Common plug-ins and their compatibility:

FLIP Fluids for Blender 2.79 - supported. A small change is needed to make it compatible. Please contact us for details

Graswald - supported. The particle systems generated by the add-on needs to be baked according to our instructions

Blender Guru add-ons: Pro-Lighting Studio, Pro-Lighting Skies - work out of the box

Cube Surfer - supported. Small changes are needed to make it compatible. Please contact us for details 

Molecular  - supported. Small changes are needed to make it compatible. Please contact us for details

Rigify - works out of the box

Botaniq - works out of the box, we recommend uploading the project using our Blender addon. Please make sure the Botaniq addon does not generate any objects with the [proxy] string in their name, as they won't work correctly on our farm

Blend_My_NFTs  - supported. Small changes are needed to make it compatible. Please contact us for details

Physical Starlight And Atmosphere  - supported. Small changes are needed to make it compatible. Please contact us for details

Physical Open Waters  - supported. Small changes are needed to make it compatible. Please contact us for details

Procedural Crowds - works out of the box

DAZ Importer / MHX Runtime - supported. Small changes are needed to make it compatible. Please contact us for details

GeoSim  - supported. Small changes are needed to make it compatible. Please contact us for details 

Geo Scatter - works out of the box. Please use the "Export to Instances" feature, as indicated in this link: https://www.geoscatter.com/documentation.html#FeatureExtra&article_export_to_instances . After that, upload the project using our Blender addon.

Faceit - works on RenderStreet, with a small change to the project. Please use the 'Bake shape keys' operator from Faceit to convert the expressions into shape keys, before sending the project to our farm. If you need further control of the resulting shapes, the 'Bake shape keys' add-on can also help.

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